Walk Cycle
16/02/24
The brief for this task was to create two animations: an on-the-spot walk cycle and an animation of a character walking through a space. To begin, I constructed a skeleton animation (consisting of the nine keyframes) to base my eventual final walk cycle on.
With some (minor) secondary animation on the cold beach backdrop, I feel like this animation has a better sense of solid drawing. Whilst the frames can still feel 'jittery', as mentioned that was partially intentional. I also produced a video version of the animation with some sound elements added for clarity. I think I could have maybe adapted the cycle better, with tweens and some frames that reacted to the environment (such as footfalls into the sand). But, overall, I'm happy enough with the output as it was cathartic to go through this sort of additive process.






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